The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
The best time for your community's first Magic game is now. Dive into Foundations, and experience quintessential Magic: The Gathering by playing with and collecting cards selected to give every pl...
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Endless Punishment
• ABANDON ALL HOPE, YE WHO ENTER HERE—Become the House that always wins and dish out damage to all who enter y...
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Jump Scare!
• QUICK! BEHIND YOU!—Invite the element of surprise with tricky instants and lay out mysterious face-down cards to ke...
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Death Toll
• DO WHAT IT TAKES TO SURVIVE—Send your cold dead cards into the graveyard, the return your heavy hitters from the gre...
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Miracle Worker
• DRAW YOUR POWER FROM DESTINY—Use fate-shifting powers to cast miracles and see a future where you’re the one win...
Magic: The Gathering Duskmourn: House of Horror Nightmare Bundle
• FOR THE GHOUL WHO HAS EVERYTHING—You’re channeling the most spirited bundle a Magic fan can get, boasting a ballroom-sized boun...
Magic: The Gathering Duskmourn: House of Horror Bundle
• HARROWING CARDS AND HAUNTING ACCESSORIES—Explore the set and build decks packed with chills and thrills with a Bundle full of cards and e...
Magic: The Gathering Duskmourn: House of Horror Commander Deck Bundle - Includes All 4 Decks
· GET ALL 4 DUSKMOURN: HOUSE OF HORROR COMMANDER DECKS—See the future and cast miracles with M...
Magic: The Gathering Duskmourn: House of Horror Collector Booster Box
• FIGHT TO SURVIVE IN A HOUSE OF NIGHTMARES—Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your o...
Magic: The Gathering Duskmourn: House of Horror Collector Booster (15 Magic Cards)
• FIGHT TO SURVIVE IN A HOUSE OF NIGHTMARES—Dare to enter Duskmourn, a plane-enveloping House that sets the sce...
Magic: The Gathering Duskmourn: House of Horror Play Booster Box
• FIGHT TO SURVIVE IN A HOUSE OF NIGHTMARES—Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your oppone...
Magic: The Gathering Duskmourn: House of Horror Play Booster (14 Magic Cards)
• FIGHT TO SURVIVE IN A HOUSE OF NIGHTMARES—Dare to enter Duskmourn, a plane-enveloping House that sets the scene fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '